Final-Program-ATS-2023-AP.vp

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TUESDAY • MAY 23

MEDICAL EDUCATION SEMINAR

CME Credits Available: 1

CME Credits Available: 1

SPS3 RESEARCH INTEGRITY IN MEDICAL EDUCATION: LESSONS FROM THE TUSKEGEE EXPERIMENT 10:45 AM –11:45 AM Walter E. Washington Convention Center Room 207 A-B (Level 2) Target Audience Anyone with clinical, research, or administrative responsibilities. This session is of particular interest to trainees and individuals that oversee or participate in clinical and/or medical education and research. Objectives At the conclusion of this session, the participant will be able to: • recognize the historical lessons from the Tuskegee Syphilis Study and how they apply to modern scientific investigation practice • examine their own research participation to explore areas of potential unethical practice • criticize unethical practice in clinical and research settings This interactive session and facilitated panel discussion is a follow up to the ATS webinar on Research Integrity in Medical Education: Lessons from the Tuskegee Experiment. Prior attendance is not required. Together we will review the important lessons learned from the unethical practices of the Tuskegee Experiments and discuss how we can combat systematic racism collectively. We will discuss the risk of vulnerable populations both in research participants and investigators, the role that junior trainees play as both research participants and as future investigators, and the need for good leadership and mentorship to avoid future tragedies as experienced in Tuskegee. Chairing: M. Matta, MD, Cleveland, OH M. Lee, MD, ATSF, Los Angeles, CA Panelists: M. Matta, MD, Cleveland, OH

ME103 GAME ON!: GAMIFICATION OF MEDICAL EDUCATION IN PCCM Assembly on Behavioral Science and Health Services Research 10:15 a.m. - 11:15 a.m. Target Audience The intended target audience is clinician educators with experience or interest in medical education for all levels of learners. Although this session will cover the utility of gamification in education, no prerequisites are required. Objectives At the conclusion of this session, the participant will be able to: • review the available literature for the benefits of using gamified training platforms for medical education (both preclinical and clinical) and training. • identify available platforms suitable for the purpose of gamification with links to multimedia content. • outline the challenges in the implementation of gamification and the strategies available to counteract them. Technology is increasingly being used in medical education to supplement the delivery of learning resources. Gamification is defined as the use of game design elements in non-game contexts. Studies have shown that gamification may improve learning outcomes in health professionals, especially when employing game attributes that improve learning behaviors and attitudes towards learning. Our session will present the evidence behind the use of gamification in medical education for learners in Pulmonary and Critical Care Medicine. We will illustrate strategies for gamifying traditional didactic approaches to learning by using gamification methods within our session. Lastly, we will explore challenges behind the implementation of gamification as

well as the strategies to overcome them. Faculty: N. Sawal, MD, Rochester, MN E.R. Camac, DO, Lexington, KY

M. Lee, MD, ATSF, Los Angeles, CA M. Johnson, MD, San Francisco, CA G. Tatem, MD, Detroit, MI A. Baugh, MD, San Francisco, CA

J.B. Richards, MD, MA, ATSF, FACP, Cambridge, MA S.M. Kassutto, MD, Philadelphia, PA

ATS 2023 • Washington, DC

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